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AI Insights · Timothy · October 2021

Top 5 Racing Games Performance in Latin America Q3 2021

Discover the performance trends of the top 5 racing games in Latin America during Q3 2021, with data from Sensor Tower.

Top 5 Racing Games Performance in Latin America Q3 2021

During the third quarter of 2021, the top 5 racing games on a unified platform in Latin America showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.

Bridge Race demonstrated a consistent decline in weekly downloads, starting from 1.2M in late June and dropping to around 571K by the end of September. The game’s weekly revenue fluctuated, peaking at nearly $557 in late June and ending at approximately $498 in the last week of September. Active user numbers also showed a downward trend, from about 3.5M to slightly over 2M by the end of the quarter.

Race Master 3D - Car Racing saw impressive growth in weekly downloads, starting at a modest 4.6K in early August and reaching a peak of 716K in early September. The game’s weekly revenue remained minimal, with a slight increase to $105 by the end of September. Active users surged throughout the quarter, from 3.9K in early August to nearly 1.2M by the end of September.

Real Bike Racing experienced a decline in weekly downloads, beginning at 396K in late June and dropping to approximately 196K by the end of September. Weekly revenue saw minor fluctuations, peaking at $180 in early July. Active users also decreased from about 1.1M to approximately 641K over the same period.

aquapark.io had a varied performance with weekly downloads, starting at 386K in late June, peaking at 378K in early August, and then dropping to around 204K by the end of September. The game’s weekly revenue was relatively stable, averaging around $100. Active users fluctuated, peaking at 2.4M in early July and ending at approximately 1.6M by the end of the quarter.

Shape-shifting saw a significant increase in weekly downloads, starting at 290K in late June and peaking at 376K in early August, before declining to about 200K by the end of September. The game’s weekly revenue remained modest, with a peak of $68 in mid-July. Active users rose from 549K in late June to a peak of 821K in early August, before stabilizing around 560K by the end of September.

For more insights and detailed data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021